Ratings shown across the site
Strategy guide

Legion TD Sends Guide: Auras, Timing, Income and Team Calls

Understand Legion TD sends, saving lumber, aura combinations, scouting, income, King upgrades, and how a team turns resources into coordinated pressure.

A strong Legion TD send combines the right wave, the right opposing weakness, and a team that can survive the counter. Lumber is not pressure until it arrives at a useful time. Before spending, use scouting and team calls to decide whether the resource belongs in income, King defense, or a coordinated attack.

A coordinated Legion TD send decisionScouting and team readiness lead to either an income send, King investment, or a coordinated pressure send.What does the enemyformation fear?scout · armor · range · weak waveCan our own lanessurvive a counter?ask the team before committingIncome /informationKinginvestmentCoordinatedpressure
Original Legion Ladder diagram: decide from information and team safety first, then choose where lumber creates the most value.

What is a send?

A send is a mercenary purchased from the barracks with lumber. It joins a future wave on the opposing side. Some sends mainly add durable bodies or damage; others contribute healing, armor, damage, control, or another aura effect. Many also increase your income, which converts pressure now into more gold later.

That means every send has at least three possible jobs: pressure an enemy lane, support other sends, and grow income. The best choice depends on which job the team needs at that moment.

Scout before choosing the wave

When an enemy leaks, watch the revealed formation. Note frontline type, dominant damage, range, area damage, healing, and whether key units are exposed. Then compare those traits with upcoming waves. A dense formation that destroys many small creeps may struggle against fewer durable targets; a single-target lane may struggle when an aura-supported mass keeps its frontline alive.

  • Armor and attack matchup: does the natural wave already reduce the lane’s efficiency?
  • Shape: will extra bodies surround the frontline or block ranged target access?
  • Support: will healing or an aura keep the dangerous part of the wave alive longer?
  • Timing: can the enemy cheaply add the exact defense required before that round?

Why coordinated sends are stronger

Four unrelated sends often deliver partial pressure on four different timings. A caller can instead assign complementary units so the whole team attacks one selected wave. Community calls such as “top T1” and “bot T2” divide responsibility quickly. In common usage, T1 can mean lower-cost aura sends such as Commander, Hermit, or Furbolg; T2 often means a stronger higher-tier group. Always confirm the exact units when the call could be interpreted more than one way.

The names and abbreviations are collected in the sends section of the glossary. The strategic point is composition: raw bodies become more dangerous when their effects reinforce one another.

Should you save or send for income?

Send for income

No decisive timing is planned, the team wants sustainable gold, or a small send can test an uncertain defense.

Save lumber

An upcoming wave strongly attacks scouted weaknesses and a larger combined send is worth delaying income.

Upgrade the King

Your team expects pressure, cannot safely cover a leak, or preserving the King matters more than marginal offense.

Stay flexible

Scouting is incomplete. Waiting through one contact may reveal whether damage, durability, or an aura is the missing ingredient.

Account for the counter-send

Saving lumber signals reduced income and may invite the opponent to attack first. Before the team commits, ask who can hold, who can clean, and whether a King investment is required. A brilliant send that leaves your own side unable to survive the same round is not automatically a good trade.

This is where economy and sends meet. A strong holder can give teammates permission to push or save, but only if everyone understands that role. Read the wisps and lumber guide for the defensive test that should happen before gold is converted into more wood production.

A simple send-call format

  1. State the target wave: “Save for 12.”
  2. Assign responsibility: “Top aura, bottom damage,” or name the exact units.
  3. Confirm defense: ask weak lanes whether they can cover a likely counter.
  4. Update after scouting: change the send if the revealed formation invalidates the first idea.
  5. Stop duplicating: acknowledge a filled aura role so lumber goes somewhere useful.

Common send mistakes

  • Sending only because lumber is available, without identifying what the unit accomplishes.
  • Saving so long that lost income outweighs the pressure the eventual send creates.
  • Buying the same aura repeatedly when a different role would improve the whole group.
  • Following a traditional send round even though scouting shows the enemy is strongest there.
  • Ignoring King safety and your own team’s weak lanes while preparing an attack.

Unit costs, income values, and balance change over time. Use the current map’s barracks tooltips for exact numbers; use this guide for the decision structure behind them.

Frequently asked questions

What is a send in Legion TD?

A send is a mercenary purchased with lumber that joins a future enemy wave. Sends can add raw pressure, supply an aura or ability, generate income, and reveal how an opponent responds.

When should a team send in Legion TD?

Send when the chosen wave attacks a weakness the team has scouted and your own lanes can survive the likely counterpressure. A coordinated ordinary send is usually stronger than several unrelated individual sends.

Should I save lumber or send for income?

Save when a later coordinated timing gains more pressure than the income you give up. Send sooner when the team needs income, information, or modest pressure and no stronger shared timing is planned.

What do T1 and T2 mean in Legion TD send calls?

In common team shorthand, T1 often refers to lower-cost aura sends such as Commander, Hermit, or Furbolg, while T2 refers to a stronger group of higher-tier sends. Confirm the caller’s exact units because community shorthand can vary.

Help improve the Legion TD knowledge base.

Share original research, strategy, or corrections for editorial review.

Contribute an article