Legion TD teams compress plans into a few characters because the lobby and build phases move quickly. This glossary translates common shorthand into plain language so a new player can follow calls without pretending every region, map version, and friend group uses identical vocabulary.
Economy, building, and lane state
| Term | Meaning |
|---|---|
| 10/3, 10/4, 10/7 | A compact economy report: ten wisps followed by the stated lumber-upgrade level. |
| Holder | A player whose lane is especially well suited to the upcoming pressure and can often help clear teammates’ leaks. |
| OB | Overbuilt: more defensive value has been committed than the current plan reasonably needs. |
| Push | Invest in wisps and lumber upgrades to improve the team’s future sending economy. |
| Spawn | A build placed close to the point where the wave enters the lane, usually to engage earlier. |
| Sui | Short for a suicide push: an extreme economy choice that largely stops adding defensive value. It is high risk and should be coordinated. |
Team calls, King, and scouting
| Term | Meaning |
|---|---|
| + | Yes, agree, ready, or positive acknowledgement. |
| − | No, disagree, not ready, or negative acknowledgement. |
| Call | A request for one player to coordinate the team’s send, defense, or King decisions. |
| CC | Challenge Champion: deliberately increase a wave’s difficulty in exchange for its potential reward. |
| KC | King Control. The precise feature or call can depend on the current map version. |
| MB 1/3/1 | A coordinated King-upgrade call. Each player contributes the stated attack, health, and regeneration amounts. |
| RP / DP | Royal Presence / Dark Presence, special King-related upgrades or effects. |
| Scout | Use information revealed by an enemy leak to identify units and plan later sends. |
| T | A request for teammates to taunt units in the caller’s lane to help control or clear the wave. |
| 4-20 | A compact report of observed King investment, commonly attack followed by health. Confirm local convention when the context is unclear. |
Send terminology
| Term | Meaning |
|---|---|
| BO | Blood Orc. |
| Bow | Bowman. |
| Char / Chart | Chariot or Chariots. |
| Comm | Commander. |
| Dem | Demon. |
| Fur | Furbolg. |
| Garg | Gargoyle. |
| Herm | Hermit. |
| Inf | Inferno. |
| Lock | Warlock. |
| Send | Spend lumber on units or effects that pressure the opposing lanes. |
| T1 / T2 | Context-sensitive shorthand for send groups or aura assignments. A caller may split responsibilities between top and bottom lanes. |
| Wyv | Wyvern. |
| Q / E | Keyboard-position shorthand for barracks choices. Because layouts and versions can vary, confirm which unit the caller means. |
Builder-unit shorthand
| Term | Meaning |
|---|---|
| BF | Bigfoot. |
| DM | Dark Mage. |
| EA | Elite Archer. |
| LOD | Lord of Death. |
| NS | Nightsaber. |
| SC | Shadow Council. |
| SOH | Soul of Hero. |
| TOK | Tree of Knowledge. |
Hero shorthand
| Term | Meaning |
|---|---|
| AM | Archmage. |
| DL | Dreadlord. |
| DR | Dark Ranger. |
| KoTG / KOG | Keeper of the Grove. KoTG is the clearer spelling, but both forms may appear in chat. |
| MK | Mountain King. |
| TC | Tauren Chieftain. |
How to read compound calls
Team calls often combine a lane group, an action, and a unit. “Top send T1” assigns the requested first group of sends to the top lanes, while another call may give the bottom lanes a different group. The exact members of T1 and T2 can vary with the caller’s convention, so the unit names that follow are more important than the label alone.
Numeric King calls work similarly. The numbers are a compact allocation, not a sentence. Repeat the call in plain language when teaching a new player, and confirm whether values describe the total team target or each player’s contribution.
Communication habits that prevent mistakes
- Use `+` to acknowledge a plan so the caller knows the message was seen.
- State the wave number when a send could otherwise be ambiguous.
- Name unfamiliar units instead of inventing a new abbreviation mid-game.
- Report useful scouting information, not every unit visible in the lane.
- Ask one short clarifying question before committing shared resources.
A living community language
Shorthand changes as maps, units, and communities change. This page favors definitions that help players act, and it avoids treating local slang as a permanent game rule. If your group uses an important term that is missing, send it through the community contribution form with the context in which it is used.
Glossary reviewed August 6, 2026. Terms may vary by map version and community.